qt: don't release ANGLE internal D3D11 Device
Using a ComPtr to reference the D3D device was causing it to be destroyed when the class was released. The device is owned by ANGLE and should not be destroyed on our side.
fix: #26047 (closed)
Using a ComPtr to reference the D3D device was causing it to be destroyed when the class was released. The device is owned by ANGLE and should not be destroyed on our side.
fix: #26047 (closed)
VideoLAN code repository instance