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[3.0] direct3d11: allow D3D11 sources coming from a different device

Merged Steve Lhomme requested to merge robUx4/vlc:30-d3d11-clone into 3.0.x

This fixes a crash in clone mode on Windows. The decoded surface is tied to a single ID3D11Device which is different for each d3d11 display module. We can use the staging texture to mitigate the issue.

On top of !7169 (merged)

Edited by Steve Lhomme

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