wgl: don't use opengl32 if it's not found
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changed milestone to %4.0
added Component::Video: OpenGL Platform::Windows desktop labels
- Resolved by Steve Lhomme
Err, it must be done at the moment the module is loaded, not when getting the underlying opengl implementation pointers.
added MRStatus::InReview label
added MRStatus::NotCompliant label and removed MRStatus::InReview label
added 59 commits
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bc4dbea8...a926c055 - 57 commits from branch
videolan:master
- 9768267d - wgl: don't use opengl32 if it's not found
- 66c49c82 - wgl: use already loaded opengl32.dll
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bc4dbea8...a926c055 - 57 commits from branch
added MRStatus::Acceptable label and removed MRStatus::NotCompliant label
added MRStatus::Accepted label and removed MRStatus::Acceptable label
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added 19 commits
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66c49c82...b21fdbf0 - 17 commits from branch
videolan:master
- 76cf197d - wgl: don't use opengl32 if it's not found
- 698cb607 - wgl: use already loaded opengl32.dll
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66c49c82...b21fdbf0 - 17 commits from branch
enabled an automatic merge when all merge checks for 698cb607 pass
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