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shaders/colorspace: don't desaturate when raising brightness

Closed Niklas Haas requested to merge haasn/libplacebo:fix-desat into master

Causes way more issues than it solves. A possible compromise could be to use the hull-shaped desaturation curve as well (but in the other direction), but looking at more and more SDR reference masters it seems like not having any desaturation at all is the way to go.

Fixes: https://github.com/mpv-player/mpv/issues/12707 Fixes: https://github.com/mpv-player/mpv/issues/15340

Merge request reports

Merge request pipeline #536962 passed

Merge request pipeline passed for efa43f64

Test coverage 80.22% (0.00%) from 1 job

Closed by Niklas HaasNiklas Haas 5 months ago (Nov 25, 2024 8:31pm UTC)

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