shaders/sampling: don't pack ortho sampling lut into 4 components
This ensures that we correctly interpolate lut values and not skip adjacent values. Also fixes interpolating with garbage padding values.
This commit fixes the fast path of orthogonal scaling.
Merge request reports
Activity
Filter activity
mentioned in merge request !680 (merged)
added 1 commit
- 1ea95619 - shaders/sampling: don't pack ortho sampling lut into 4 components
Please register or sign in to reply