gpu: add pl_{opengl,vulkan,d3d11}_params.no_compute
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- Resolved by Niklas Haas
I don't see the reasoning here. The shader field exists because the shader doesn't know the target texture capabilities. But this field seems out of place in
pl_render_params
.I think it would be better to disable this on the
pl_gpu
level, at device creation time. Presumably this is only about OpenGL anyway, since I don't know of any Vulkan driver that doesn't support compute shaders properly.
added 14 commits
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87531239...5788a82f - 13 commits from branch
videolan:master
- 6379f6d3 - renderer: add pl_{opengl,vulkan,d3d11}_params.no_compute
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87531239...5788a82f - 13 commits from branch
added 3 commits
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6379f6d3...cfe45e67 - 2 commits from branch
videolan:master
- 5ba13768 - gpu: add pl_{opengl,vulkan,d3d11}_params.no_compute
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6379f6d3...cfe45e67 - 2 commits from branch
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