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gpu: add support for ingesting raw SPIR-V shader binaries

Niklas Haas requested to merge haasn/libplacebo:spirv_shaders into master

Trivial to plug into the Vulkan backend as-is. In theory, we could also use this for OpenGL or D3D11 (via SPIR-V Cross), but I'll leave writing the code for that as an exercise for the motivated reader.

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