shaders: switch to textureLod() properly
Instead of half-assing it with a #define, which prevents the use of mipmapped textures (e.g. in externally imported samplers and custom shaders).
Needed for #276 (closed)
Instead of half-assing it with a #define, which prevents the use of mipmapped textures (e.g. in externally imported samplers and custom shaders).
Needed for #276 (closed)
VideoLAN code repository instance