shaders: switch to textureSize()
Instead of accounting for the texture size manually in sh_bind/setup_src.
We (unfortunately) still need to compute the pt
manually to account
for rectangle samplers.
Closes: #266 (closed)
Instead of accounting for the texture size manually in sh_bind/setup_src.
We (unfortunately) still need to compute the pt
manually to account
for rectangle samplers.
Closes: #266 (closed)
VideoLAN code repository instance