- Jan 24, 2025
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Romain Vimont authored
Use the tar.gz and its sha512 checksum instead of a git clone. Moreover, the referenced sha1 was truncated, so it was subject to trivial (possibly malicious) collisions.
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Romain Vimont authored
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Romain Vimont authored
Use the tar.gz and its sha512 checksum instead of a git clone.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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`Screen.devicePixelRatio` is not reported correctly on Wayland, unlike window's effective device pixel ratio.
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We already have the source texture (dynamic texture), because the source is layered. Currently we are using layering again for applying effect in the area denoted by effect rect, however we don't need to do that. With QSGTextureView, we can simply use the area denoted by effect rect, without layering (thus additional frame buffer object).
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`Screen.devicePixelRatio` is not reported correctly on Wayland.
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An invisible item that acts as a texture provider. It uses `QSGTextureView` under the hood, and allows defining a viewport on the source item (which needs to be texture provider itself) with the property `textureSubRect`. This is similar to `sourceRect` with layering. However, this consumes no extra resources unlike layering where it needs to allocate a frame buffer object and do offscreen rendering (even though the source is a texture itself, it is still not necessary).
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This class can be used to represent a certain sub-part of an existing `QSGTexture`, without creating a new texture.
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Steve Lhomme authored
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Steve Lhomme authored
Instead of local equivalent.
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Steve Lhomme authored
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Steve Lhomme authored
Instead of local equivalent.
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
Similar to the one from 5c62c801.
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- Jan 23, 2025
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Steve Lhomme authored
Following 92018c23 the placement is not set if you don't resize/crop/etc the picture.
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Steve Lhomme authored
So we don't have to discard multiple parameters in all implementations.
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Steve Lhomme authored
Rather than relying on calloc().
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Steve Lhomme authored
We don't use vlc_spu_highlight_t but we need vlc_subpicture.h.
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
It's already passed in the extra-cflags.
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Steve Lhomme authored
It's a common codec for the web, it would be useful in a web browser.
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