- Aug 21, 2024
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James Kuo-Ping Lo authored
For convient to use.
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- Aug 20, 2024
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commit 7a2bf498 insert packetizer for xvid mpeg4 video, so now hw decoder can decode xvid encoded video without any playback issues.
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Older DivX-encoded videos commonly use an method called packed bitstream which puts several video frames into a single AVI chunk. Since Packed bitstream isn't standard MPEG-4 it causes playback issues with some hw decoders.
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- Aug 19, 2024
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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- Aug 18, 2024
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This adds system picture in picture support using private AVKit's PIPViewController. A new button to enter picture in picture mode is added in the player controls overlay.
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- Aug 17, 2024
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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macosx: Ensure we properly update the detail table view, maintain the selection post-update, and do so without unnecessary reloads Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
If the decoded format can't be used in shaders, we still want to be able to forward it.
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
We don't use texture array in the shader since ddf67a90.
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Steve Lhomme authored
This limitation was found in old Windows Phone that we don't support anymore. Recent Qualcomm GPUs+drivers are working fine with padding in decoding textures.
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... and promote DEFAULT_STYLE from being a pseudo style to an actual style. Addressable types that can not behave like a value type, such as having an external "ID" field, bring considerable problems and hinder maintenance. It becomes harder to serialize which is a necessity since we want to save the toolbar layout, and new tricky questions arise such as: are two models that have exactly the same layout and elements the "same", even if their IDs differ? This partially reverts commit 09ca278c, and uses deep comparison instead of associating ID to the model for selection purposes.
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In 2b0471c, a change was made to delete video surface provider and video window handler when video window is destroyed. This makes sense, since they are not necessary anymore (so no need to keep them in memory) and also the connections would cease to exist automatically. However, turns out that this method may be called from a different thread than the one these objects belong to. Considering the following quote from Qt documentation, do not delete them here but instead simply disconnect the signals. > You must not delete the QObject directly if it exists in a > different thread than the one currently executing.
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refs #28716
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Currently, the fallback procedure is only applied when Windows version is older than 8.1. However, there is no guarantee that `D3D_FEATURE_LEVEL_11_1` is supported even with newer Windows versions.
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- Aug 16, 2024
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Steve Lhomme authored
The track number can only be a SPU track ID. It can only be a SPU track if it's valid. And it's valid because p_es is not NULL.
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