- Aug 23, 2024
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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- Aug 22, 2024
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Steve Lhomme authored
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Steve Lhomme authored
It's no longer about whether the shaders use Texture Arrays or not.
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Steve Lhomme authored
Before D3D11.1 it's not possible. But we can use a VideoProcessor to transform the decoded format into RGB. This is equivalent to what D3D9 is doing behind our back.
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Steve Lhomme authored
We don't use texture array in the shader since ddf67a90.
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Steve Lhomme authored
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Steve Lhomme authored
These textures can't be loaded in the shaders. But they can be processed by a VideoProcessor to output some RGB format that we can display. This is equivalent to what D3D9 would do behind our back, but in D3D11.
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Steve Lhomme authored
No need to pass the actual decoder format that may be used. Check the hardware format for VideoProcessor input support, otherwise we can't use a VideoProcessor.
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Steve Lhomme authored
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Steve Lhomme authored
The VideoProcessor will make it properly opaque.
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Steve Lhomme authored
We already check the proper internal format of the decoder.
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Steve Lhomme authored
The decoder output format is decided by the deocder, not the display module anymore.
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Steve Lhomme authored
If not we should favor another display module, unless D3D11 is forced.
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Steve Lhomme authored
Remove bogus AMD TextureArray handling. We don't use texture array in the shader since ddf67a90.
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Steve Lhomme authored
No functional changes.
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Steve Lhomme authored
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Steve Lhomme authored
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- Aug 20, 2024
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commit 7a2bf498 insert packetizer for xvid mpeg4 video, so now hw decoder can decode xvid encoded video without any playback issues.
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Older DivX-encoded videos commonly use an method called packed bitstream which puts several video frames into a single AVI chunk. Since Packed bitstream isn't standard MPEG-4 it causes playback issues with some hw decoders.
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- Aug 19, 2024
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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- Aug 18, 2024
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This adds system picture in picture support using private AVKit's PIPViewController. A new button to enter picture in picture mode is added in the player controls overlay.
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- Aug 17, 2024
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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macosx: Ensure we properly update the detail table view, maintain the selection post-update, and do so without unnecessary reloads Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Signed-off-by:
Claudio Cambra <developer@claudiocambra.com>
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
If the decoded format can't be used in shaders, we still want to be able to forward it.
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Steve Lhomme authored
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Steve Lhomme authored
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Steve Lhomme authored
We don't use texture array in the shader since ddf67a90.
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