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Created date
d3d11: query the driver version using Windows Management Instrumentation
!517
· created
Aug 16, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 01, 2021
Compile the D3D11 display module as C++
!380
· created
Jul 08, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
7
updated
Jul 12, 2021
[3.0] backport Dwrite/d3d11 patches
!336
· created
Jun 30, 2021
by
Steve Lhomme
3.0.17
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
3
updated
Sep 11, 2021
direct3d11: fix potential crash when ID3D11DeviceContext4 is not found
!260
· created
Jun 15, 2021
by
Steve Lhomme
3.0.16
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Acceptable
Merged
1
Approved
updated
Jun 16, 2021
d3d11: remove Query based rendering wait
!147
· created
May 21, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
1
updated
May 25, 2021
direct3d11: don't lock the ID3D11VideoContext when waiting for the query to finish
!140
· created
May 19, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Acceptable
Merged
3
1
updated
May 20, 2021
d3d_dynamic_shader: disable useless warning
!139
· created
May 19, 2021
by
Steve Lhomme
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
2
updated
May 21, 2021
builtin_shaders.h: update to BT.709-2 coefficients
!45
· created
Apr 27, 2021
by
Valerii Za.
3.0.14
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
8
4
Approved
updated
May 10, 2021
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