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Created date
d3d11: add helpers to find our internal formats from a DXGI_FORMAT
!3489
· created
Apr 03, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Apr 05, 2023
direct3d11: misc cleanup and code splitting
!3479
· created
Mar 31, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
6
Approved
updated
Apr 04, 2023
[3.0] d3d11: backport commits to get the adapter description
!3456
· created
Mar 23, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Apr 02, 2023
[3.0] d3d11: fix ID3D11Device leak in UWP mode
!3441
· created
Mar 21, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows store
Merged
2
Approved
updated
Apr 02, 2023
interop_dxva2: fix flickering effect
!3440
· created
Mar 21, 2023
by
Pierre Lamot
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
10
Approved
updated
Mar 22, 2023
d3d9: fully initialize DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE_DATA
!3425
· created
Mar 16, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
49
Approved
updated
Mar 22, 2023
wip: d3d11: use nvidia super resolution extension (3.0.x branch)
!3411
· created
Mar 14, 2023
by
Chilledheart
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Duplicate
Closed
6
updated
Aug 10, 2023
d3d11: use nvidia super resolution extension
!3410
· created
Mar 14, 2023
by
Chilledheart
4.0
Component::Video: Direct3D / Win32
MRStatus::Duplicate
MRStatus::NotCompliant
Closed
17
updated
May 06, 2023
direct3d9: fix crop texture size
!3289
· created
Feb 14, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 15, 2023
[3.0] direct3d9: keep the texture size for GetPictureWidth/Height calls
!3288
· created
Feb 14, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
1
Approved
updated
Feb 15, 2023
[3.0] direct3d11: mark winrt pointer options as volatile
!3281
· created
Feb 13, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
1
Approved
updated
Feb 14, 2023
d3d11: handle external textures shared without D3D11_RESOURCE_MISC_SHARED_NTHANDLE
!3256
· created
Feb 09, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Feb 13, 2023
d3d11_surface: fix mismatching unmap call
!3252
· created
Feb 08, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 10, 2023
Draft: (WIP) libplacebo: add d3d11 instance module
!3206
· created
Jan 31, 2023
by
Niklas Haas
4.0
Component::Video: Direct3D / Win32
5
updated
May 29, 2024
d3d11: always initialize sharedHandle to INVALID_HANDLE_VALUE
!3123
· created
Jan 18, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Jan 21, 2023
[3.0] direct3d11: add missing allocation check
!2342
· created
Aug 08, 2022
by
Steve Lhomme
3.0.18
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Aug 09, 2022
direct3d11: remove the legacy (UWP) way of passing the swapchain/d3dcontext
!2332
· created
Aug 04, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
1
updated
Aug 10, 2022
[3.0] direct3d11: allow using the winrt swapchain/d3dcontext hack in non UWP builds
!2331
· created
Aug 04, 2022
by
Steve Lhomme
3.0.18
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Aug 08, 2022
d3d_shaders: generate the YUV to RGB matrices from the standard's values
!2327
· created
Aug 03, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Aug 06, 2022
direct3d11: do not try to use a 0 width/height output
!1982
· created
May 25, 2022
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
6
Approved
updated
Jun 02, 2022
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