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Created date
dxa9: swap UV explicitly for YV12
!4413
· created
Oct 18, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Oct 19, 2023
[3.0] direct3d11: fix bogus use of "legacy_shader" mode
!4389
· created
Oct 13, 2023
by
Steve Lhomme
3.0.20
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Oct 30, 2023
dxa9: fix crash when there is not extra converter
!4307
· created
Sep 29, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
1
updated
Oct 02, 2023
direct3d11: use more generic vlc_fourcc_GetFallback()
!4236
· created
Sep 08, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Sep 09, 2023
dxgi_fmt: remove unused DxgiFourccFormat()
!4104
· created
Aug 17, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Aug 19, 2023
[3.0] d3d_shaders: fix placement with 270° rotation
!4071
· created
Aug 10, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
Approved
updated
Aug 10, 2023
d3d_shaders: fix texture placement for 270° rotation
!4064
· created
Aug 08, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Status::BackportCandidate
Merged
4
Approved
updated
Aug 09, 2023
wingdi: misc cleanup
!4044
· created
Aug 04, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
1
1
Approved
updated
Aug 05, 2023
d3d11_scaler: don't use upscaler with software chroma
!3730
· created
May 26, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
May 29, 2023
dxgi_fmt: allow rendering planes with a factor on the resources
!3729
· created
May 25, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
May 29, 2023
direct3d11: fix leak when using NVIDIA Super Resolution
!3717
· created
May 22, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
May 25, 2023
[3.0] direct3d11: fix leak when using NVIDIA Super Resolution V2
!3716
· created
May 22, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
3
updated
Jun 05, 2023
[3.0] direct3d11: fix leak when using NVIDIA Super Resolution
!3664
· created
May 11, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Rejected
Closed
3
updated
Aug 10, 2023
d3d11_scaler: don't use designated initializers in C++
!3623
· created
May 03, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
9
Approved
updated
May 05, 2023
d3d11_fmt: don't create an empty external decoder device
!3575
· created
Apr 21, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Apr 24, 2023
win32/common: move the sensor code handling outside of display code
!3546
· created
Apr 17, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
updated
Apr 19, 2023
[3.0] d3d11: enable NVIDIA/Intel Super Resolution filtering
!3527
· created
Apr 13, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
Approved
updated
May 06, 2023
d3d11: enable NVIDIA/Intel Super Resolution filtering
!3526
· created
Apr 13, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
2
updated
Apr 18, 2023
win32/common: misc vout common code cleaning
!3525
· created
Apr 13, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Apr 15, 2023
[3.0] vout/win32: cleanup code
!3518
· created
Apr 12, 2023
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Stale
Closed
8
updated
Jan 29, 2024
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