v4.192.1 This is a minor bugfix release, containing some crucial follow-up for v4.192.0, most notably a fix for a regression in the YCbCr decoding logic that resulted in slightly green-shifted output on 10/12-bit files. Fixes and performance enhancements: - fix a regression causing incorrect YCbCr decoding for 10-bit content - fix overzealous error detection on OpenGL initialization - fix build issue caused by the use of 64-bit atomics on some platforms - fix a regression in renderer functionality caused by an unintended restriction of FBO requirements on certain platforms (older d3d11) - fix an issue where certain d3d11 texture formats were not blittable - fix debug layer checks on d3d 11.0 - fix context creation on older d3d11 runtimes - fix an issue where PL_TONE_MAP_HYBRID unintentionally oversaturated low brightness scenes - fix a build issue on certain BSD platforms - update nuklear to 4.9.5, fixing some build-time warnings - fix an issue where a change to the d3d11 swapchain code resulted in lots of unnecessary log spam - fix an issue where some d3d11 formats were detected as gatherable, but not sampleable